Fallen Star Abyss
An abyss where a star fell a thousand years ago. Its shattered core became demon cores — each vein of stone holds a different element.
What drops
- Demon cores — PICK 1 of 4 elements before entering
- Core tier by depth: rooms 1–2 give tier 3–4, rooms 4–5 give TIER 5
- 1–2 cores a room; all the way down ≈ 6–8 of one element
Ten Thousand Armours Barrow
A mass grave of a cultivator army that died standing in formation. The armour is still on the bones, and the bones will not lie still.
What drops
- Gear — PICK 1 of 5 slots before entering
- Rarity by depth: rooms 1–2 Dharma, rooms 3–4 Treasure, room 5 IMMORTAL
- The ONLY place Immortal gear drops (stages never drop it)
Medicine King Valley
The herb garden of a Pill King long passed. The plants still live and still age — pick them young for little, leave them and gain more.
What drops
- Breakthrough pills — straight into your current realm’s stock
- Herbs age by the YEAR: pick early for 1 pill, wait for the next opening for 2–3
- 1–2 pills a room; all the way down ≈ 5–7
Ruined City of Hoarded Treasure
A ruined capital that was once the auction market of all the Nine Nethers. The vaults are still locked, and you are not the only one who knows the way in.
What drops
- Spirit stones — big numbers, multiplied by depth (x1.55 a room)
- Room 1 ≈ 3,200 🔶 · all 6 rooms ≈ 75,000 🔶 · 1 trip/day
- Has a Rival room: beat another sect’s cultivator and take their haul too
Rift in the Void
A tear in space. It sits nowhere in particular, opens for a few hours and closes — finding it is fortune, not effort.
What drops
- Anything at all — cores, gear, pills, stones; NO choosing
- But always at the HIGHEST tier you are allowed to receive
- Only 3 rooms, and the way in cannot be bought with anything
Echo of the Nine Nethers
The shadow the Nine Nether Demon Emperor left behind when it dissolved. Only one who has gathered the full Treasure Ledger can see the way in.
What drops
- Reach the bottom = +1 REALM CAP, permanently
- CULTIVATION drops along the way — the one thing that otherwise only ticks by the hour
- 7 rooms — the deepest realm, warded by the Nine Nether Demon Emperor's afterimage
Broken Bridge of the Cloud Sea
A stone span across a sea of cloud, its middle arch long since fallen. Step on and there is only cloud behind you — reach the far side, or drop.
What drops
- No retreat — reach the bottom or lose the whole run
- In exchange each room drops half again as much
- Tier by depth as in Myriad Armour — room 5 drops IMMORTAL (second source)
Stonewood of Hidden Steles
A forest of steles left by sects whose lines died out. Carve your name on an unclaimed stele and a whole lineage's merit passes to you.
What drops
- Contribution 🎖 — multiplied by depth (×1.55 per room)
- Room 1 ≈ 300 🎖 · all 5 rooms ≈ 4,800 🎖 · 1 run/day
- The only source of contribution that keeps growing once every stage is cleared
One trip per realm per day; the counter clears at local midnight. Each room deeper multiplies the haul (x1.55) and the guardians too (x1.28) — so where you stop is your call, not this table's.