Currencies — where they come from, where they go
Five currencies. One sheet each: where it comes from, where it goes. Numbers read from the game's code.
Spirit stonesearned currency
In — where it comes from
- First stage clear: 150+120×stage; replay pays 30% (Chapter V: 20%); a loss still pays 5 per kill.
- The Sect Hall accrues income hourly; collect on open.
- Daily quests: 300 · 200 · 400 = 900 a day.
- 7-day login: 30 · 50 · 75 · 110 · 150 · 225 · kim cương 10.
- Bandit Purge: camp 1 = 6.900, ×1.15 per camp up to camp 8 (~18.354), 12 camps a week.
- Campaign: participation 20.000 + rank 1·2·3 20.000·13.000·8.000, scaled by wings felled.
- Sect Arena: (180+220×rank) per bout, a loss pays 35%, 5 bouts a day.
- Dungeon: 260×1.045^(floor−1) first clear, replay 40%; every 5 floors ×1.5.
- Hidden Realms, achievements (150 × insight), starter pack, exchange from gems.
- A new player starts with 500.
Out — where it goes
- Buy artifacts: 120 · 500 · 1.600 · 9.000 · 26.000 · 72.000 · 200.000 by rarity.
- Forge artifacts up; rank up rarity (can fail).
- Socket and unsocket demon-cores.
- Level techniques; past tier 13 (Perfection) Beyond Limit opens at the last realm — cost ×1.25 per tier, no ceiling.
- Brew pills.
- Starting seclusion, once per step: 60+55×f² (f = realm−1 + step/4).
- Disciple training: 300×(level+1)×(1+0.15×sect level) per level. Recruiting is free — disciples unlock by sect level.
- Train spirit beasts.
- Reset potential · change title · wards and homes in Hidden Realms.
Gemspremium currency
In — where it comes from
- Day-7 login, achievements, quests.
- Packs (starter pack: 100 gems + 3,000 stones + a weapon).
Out — where it goes
- Exchange for spirit stones: 1 gem = 3 minutes of Sect Hall income at your current sect level (scales up with level).
- Refill stamina · speed up forging/pills/training · appearance.
Cultivationbreakthrough fuel
In — where it comes from
- Seclusion: 1 point per 3+3×realm seconds, even offline.
- Stage clear: 40 (from stage 6: 70).
- Pills.
Out — where it goes
- Breakthrough at step n: 80+35×n cultivation. Pills make it safer.
Staminapacing
In — where it comes from
- 1 every 6 min; cap 50+6×sect level; gems refill.
Out — where it goes
- Every combat mode costs stamina: stage/sweep/Sect Duel/Dungeon 6 · beast race 6 · bandit camp 12 · Campaign registration 12 · a Hidden Realm trip 24.
Contributionsect progress
In — where it comes from
- Stage clear 20 (from stage 6: 35+4×(stage−5)) · breakthrough 25 · pill batch 6 · daily quest 10.
Out — where it goes
- 14 sect levels: 60 · 280 · 700 · 1.180 · 1.850 · 2.850 · 4.200 · 6.000 · 8.400 · 11.800 · 16.500 · 23.000 · 32.000.
This is enough to start playing. Read the rest as you go.
Get it on Google Play — free