Last Lantern
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Currencies — where they come from, where they go

Five currencies. One sheet each: where it comes from, where it goes. Numbers read from the game's code.

Spirit stonesearned currency

In — where it comes from

  • First stage clear: 150+120×stage; replay pays 30% (Chapter V: 20%); a loss still pays 5 per kill.
  • The Sect Hall accrues income hourly; collect on open.
  • Daily quests: 300 · 200 · 400 = 900 a day.
  • 7-day login: 30 · 50 · 75 · 110 · 150 · 225 · kim cương 10.
  • Bandit Purge: camp 1 = 6.900, ×1.15 per camp up to camp 8 (~18.354), 12 camps a week.
  • Campaign: participation 20.000 + rank 1·2·3 20.000·13.000·8.000, scaled by wings felled.
  • Sect Arena: (180+220×rank) per bout, a loss pays 35%, 5 bouts a day.
  • Dungeon: 260×1.045^(floor−1) first clear, replay 40%; every 5 floors ×1.5.
  • Hidden Realms, achievements (150 × insight), starter pack, exchange from gems.
  • A new player starts with 500.

Out — where it goes

  • Buy artifacts: 120 · 500 · 1.600 · 9.000 · 26.000 · 72.000 · 200.000 by rarity.
  • Forge artifacts up; rank up rarity (can fail).
  • Socket and unsocket demon-cores.
  • Level techniques; past tier 13 (Perfection) Beyond Limit opens at the last realm — cost ×1.25 per tier, no ceiling.
  • Brew pills.
  • Starting seclusion, once per step: 60+55×f² (f = realm−1 + step/4).
  • Disciple training: 300×(level+1)×(1+0.15×sect level) per level. Recruiting is free — disciples unlock by sect level.
  • Train spirit beasts.
  • Reset potential · change title · wards and homes in Hidden Realms.

Gemspremium currency

In — where it comes from

  • Day-7 login, achievements, quests.
  • Packs (starter pack: 100 gems + 3,000 stones + a weapon).

Out — where it goes

  • Exchange for spirit stones: 1 gem = 3 minutes of Sect Hall income at your current sect level (scales up with level).
  • Refill stamina · speed up forging/pills/training · appearance.

Cultivationbreakthrough fuel

In — where it comes from

  • Seclusion: 1 point per 3+3×realm seconds, even offline.
  • Stage clear: 40 (from stage 6: 70).
  • Pills.

Out — where it goes

  • Breakthrough at step n: 80+35×n cultivation. Pills make it safer.

Staminapacing

In — where it comes from

  • 1 every 6 min; cap 50+6×sect level; gems refill.

Out — where it goes

  • Every combat mode costs stamina: stage/sweep/Sect Duel/Dungeon 6 · beast race 6 · bandit camp 12 · Campaign registration 12 · a Hidden Realm trip 24.

Contributionsect progress

In — where it comes from

  • Stage clear 20 (from stage 6: 35+4×(stage−5)) · breakthrough 25 · pill batch 6 · daily quest 10.

Out — where it goes

  • 14 sect levels: 60 · 280 · 700 · 1.180 · 1.850 · 2.850 · 4.200 · 6.000 · 8.400 · 11.800 · 16.500 · 23.000 · 32.000.
← The sect Characters →

This is enough to start playing. Read the rest as you go.

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