Currencies — where they come from, where they go

Five currencies. One sheet each: where it comes from, where it goes. Numbers read from the game's code.

Spirit stonesearned currency

In — where it comes from

  • First stage clear: 150+120×stage; replay pays 30% (Chapter V: 20%); a loss still pays 5 per kill.
  • The Sect Hall accrues income hourly; collect on open.
  • Daily quests: 300 · 200 · 400 = 900 a day.
  • 7-day login: 300 · 500 · 750 · 1100 · 1500 · 2250 · kim cương 10.
  • Bandit Purge: camp 1 = 6.900, ×1.15 per camp up to camp 8 (~18.354), 12 camps a week.
  • Contest: 6.000 for taking part + 1.500 per win, scaled by your realm tier.
  • Dungeon: 260×1.045^(floor−1) first clear, replay 40%; every 5 floors ×1.5.
  • Achievements (150 × insight), starter pack, exchange from gems.
  • A new player starts with 500.

Out — where it goes

  • Buy artifacts: 120 · 500 · 1.600 · 9.000 · 26.000 · 72.000 · 200.000 by rarity.
  • Forge artifacts up; rank up rarity (can fail).
  • Socket and unsocket demon-cores.
  • Level techniques; past tier 13 (Perfection) Beyond Limit opens at the last realm — cost ×1.25 per tier, no ceiling.
  • Brew pills.
  • Starting seclusion, once per step: 60+55×f² (f = realm−1 + step/4).
  • Disciple training: 300×(level+1)×(1+0.15×sect level) per level. Recruiting is free — disciples unlock by sect level.
  • Train spirit beasts.
  • Spirit Vein (Sect Hall): 40 levels at 300×1.18^level; each +2% Hall income, +1% cultivation, +20 min store; cap 3×sect level.
  • Reset potential · change title.

Gemspremium currency

In — where it comes from

  • Day-7 login, achievements, quests.
  • World Board season reward (28 days) by best rank: #1 300 · top 3 150 · top 10 60 · top 50 25 · ranked 10.
  • Packs (starter pack: 100 gems + 3,000 stones + a weapon).

Out — where it goes

  • Exchange for spirit stones: 1 gem = 3 minutes of Sect Hall income at your current sect level (scales up with level).
  • Refill stamina · speed up forging/pills/training · appearance.

Cultivationbreakthrough fuel

In — where it comes from

  • Seclusion: 1 point every 9 s, even offline; Spirit Vein +1%/level. Store fills in 3 h (+20 min per Vein level) — nothing accrues past a full store.
  • Stage clear: 40 (from stage 6: 70).
  • Pills.

Out — where it goes

  • Breakthrough: first 15 steps 80+35×n; realm 5 climbs to 24.000; ×1.09 per realm from realm 6. Each miss adds +10% to the next try and lowers the requirement 10%. Pills make it safer.

Staminapacing

In — where it comes from

  • 1 every 6 min; cap 50+6×sect level; gems refill.

Out — where it goes

  • Every combat mode costs stamina: stage/sweep/Patrol/Dungeon 6 · Beast Flight 6 · bandit camp 12 · Contest duel 12.

Contributionsect progress

In — where it comes from

  • Stage clear 20 (from stage 6: 35+4×(stage−5)) · breakthrough 25 · pill batch 6 · daily quest 10 · sect chores: 3 tasks every 2 h, 4+sect level each.

Out — where it goes

  • 22 sect levels: 60 · 150 · 910 · 1.530 · 2.400 · 3.700 · 5.460 · 5.980 · 8.320 · 11.440 · 14.300 · 16.900 · 19.500 · 22.100 · 24.050 · 26.000 · 27.950 · 29.900 · 31.850 · 33.800 · 35.750.

This is enough to start playing. Read the rest as you go.

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