Where power comes from

Eight sources of power, one per building. Realm matters most; the rest multiply it.

Pill Room — pills by realm, raise breakthrough odds
Pill Room — pills by realm, raise breakthrough odds
SourceWhat it doesWhere
Realm13 realms × 4 steps. Seclusion yields cultivation; the first 15 steps need 80+35×n, realm 5 climbs to 24.000, then ×1.09 per realm. Starting a seclusion costs 60+55×f² stones (f = realm−1 + step/4).Cultivation Terrace · Pill Room
Artifacts7 rarities (Phàm phẩm → Đạo Khí), each forged to tier 12. Rarity caps rise with realm.Market · Forge
Demon-coresSocketed into artifacts — elemental sub-stats. Drop from stages, the Dungeon, the Beast Flight Terrace.Forge
Techniques36 techniques, 6 per hero; learn, then level.Library
Disciples7 disciples, 5 fielded; trained with spirit stones, level capped by hero realm.Disciple Hall
Spirit beast6 beasts, one fielded — each buffs the whole team (damage, speed, HP, armor, or healing).Beast Pen
Formation7 formations, free to switch before a fight.Formation screen
PotentialPoints into melee / lethality / agility; a reset costs spirit stones.Hero screen
Luyện KhíTrúc CơKim ĐanNguyên AnhHoá ThầnLuyện HưHợp ThểĐại ThừaĐộ KiếpChân TiênKim TiênThái ẤtĐại La

This is enough to start playing. Read the rest as you go.

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