Where power comes from
Eight sources of power, one per building. Realm matters most; the rest multiply it.

| Source | What it does | Where |
|---|---|---|
| Realm | 13 realms × 4 steps. Seclusion yields cultivation; the first 15 steps need 80+35×n, realm 5 climbs to 24.000, then ×1.09 per realm. Starting a seclusion costs 60+55×f² stones (f = realm−1 + step/4). | Cultivation Terrace · Pill Room |
| Artifacts | 7 rarities (Phàm phẩm → Đạo Khí), each forged to tier 12. Rarity caps rise with realm. | Market · Forge |
| Demon-cores | Socketed into artifacts — elemental sub-stats. Drop from stages, the Dungeon, the Beast Flight Terrace. | Forge |
| Techniques | 36 techniques, 6 per hero; learn, then level. | Library |
| Disciples | 7 disciples, 5 fielded; trained with spirit stones, level capped by hero realm. | Disciple Hall |
| Spirit beast | 6 beasts, one fielded — each buffs the whole team (damage, speed, HP, armor, or healing). | Beast Pen |
| Formation | 7 formations, free to switch before a fight. | Formation screen |
| Potential | Points into melee / lethality / agility; a reset costs spirit stones. | Hero screen |
Luyện KhíTrúc CơKim ĐanNguyên AnhHoá ThầnLuyện HưHợp ThểĐại ThừaĐộ KiếpChân TiênKim TiênThái ẤtĐại La

