Glossary
14 words you will meet in the game.

- Lantern Bearer
- Your main character — the one holding the last lantern.
- Cultivation
- Cultivation points from seclusion; enough of them lets you break through.
- Realm · step
- 13 realms, 4 steps each.
- Breakthrough
- Rising one step; costs cultivation, a pill makes it safe.
- Pill
- Brewed in the Pill Room, used for breakthroughs.
- Artifact · rarity
- Gear; 7 rarities from Phàm phẩm to Đạo Khí.
- Demon-core
- A gem socketed into gear for elemental sub-stats.
- Technique
- A skill your hero casts mid-battle.
- Formation
- One of 7 team layouts, each with an effect.
- Omen
- The day's sign, one of 6; changes enemy strength.
- Contribution
- Points that level the sect, from stages, breakthroughs, pills, quests.
- Spirit stones
- The earned currency.
- Gems
- The premium currency; can be bought.
- Twin Guards · Lights Out
- The special rules of Chapters IV and V.
This is enough to start playing. Read the rest as you go.
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