Last Lantern
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Spirit Vein · Prestige — the two generators

Two spirit-stone sinks that run the whole game: one raises how fast you earn, the other takes the overflow once everything else is maxed.

The Sect Hall — the Spirit Vein card and the three chores that repeat every 2 h
The Sect Hall — the Spirit Vein card and the three chores that repeat every 2 h

Spirit Vein

  • At the Sect Hall, raised with SPIRIT STONES (not contribution). Up to 40 levels.
  • Per level: offline cultivation +1%, Sect Hall income +2%, and the cultivation store holds 10 minutes longer.
  • Level n costs 300 × 1.18ⁿ stones — level 1 300, level 20 8.218, level 40 225.114.
  • Capped by your sect: 3 × sect level. You cannot grind straight to the ceiling.
  • The offline cultivation store: 3 hours base plus more per Spirit Vein level. This is why a night's sleep no longer pays the same as a fifteen-minute break.

Prestige

  • The late-game sink: 50 levels, each adding +1% sect income.
  • Level n costs 5.000 × 1.15ⁿ stones. No sect cap — whenever you have spare stones, there is somewhere to put them.
  • Sect chores: 3 of them, repeating every 2 h, each paying 4 + your sect level in contribution.
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This is enough to start playing. Read the rest as you go.

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